![]() ![]() This can then be simplified using the distributive law: (C-D)/C = C/C - D/C = 1 - D/C, which leaves us with the aforementioned tiny practical formula. "portion of" means dividing by that: (C-D)/C. Since CDR is percentage based, we need to convert is into the portion of the original cooldown. As for the derivation, the actual cooldown time in seconds that needs to be reduced by cooldown reduction is the time it takes longer for the skill to cool down than the skill itself lasts, so C-D. ![]() How can you calculate for yourself how much CDR you need to maintain some arbitrary skill with a given base cooldown C and duration D? Well, that's actually quite easy! It's 1 - D/C. The build uses AC (Akkarat's Champion) and requires 100% uptime on it to properly function, even more so than DH builds with Vengeance since it also uses Stone Gauntlets and they petrify you if you aren't CC immune from AC, and AC also provides an even greater toughness bonus than Vengeance - Dark Heart does. ![]()
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